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Sounds

The editor allows you to add custom sounds to your dice that change the sound of collisions and the sound the dice make when shaken. You can also add sounds that play when the dice show a certain face, or a sound that always plays, like a flaming dice crackling in the background.

Ambient sounds

An ambient sound always plays when a die is rendered. To keep the soundscape clean, we balance the volume of the ambient sounds across all dice on the stage so that it will not overwhelm other sounds. In other words, 1 die with an ambient sound will be the same volume as 25 of the same dice.

Collision sounds

A collision sound plays when that die impacts with the ground, the walls, or other dice.

Highest value rolled / Lowest value rolled

A sound that plays when either the highest or lowest value (as determined by the "in the chat" value, not the face index number) is rolled. This only works for dice that have numbers for every face's "in the chat" value. Dice which display images or words as dice results will not work with this option.

If you create a die with duplicate numbers, such as a d8 labeled 1-4 twice, the "highest value rolled" sound will play if either 4 is rolled.

Face Is Rolled

A sound that will play when a particular face is rolled. Fill in the Face # input box with the face id you want this sound to play along with. For most normal die the face id and the face's value will be the same, however with the default d10x (aka d100 or d%) the values are 10, 20, 30 etc, but the face index numbers are 1, 2, 3 etc.

If you do customize the dice faces on the die you need to double-check you are using the face id and not the face's value.

Shaking

These are sounds that play when the dice are getting ready to be thrown. You can select sounds that represent different hand sizes. There are two parameters you can select, an operator, and a hand size. If you want there to be only one shake sound, irrespective of hand size, select >= for the operator and 1 for the hand size.

The order these sounds appear in the list matter. The roll engine will use the first shaking sounds that meets it's condition. We suggest ordering the sounds from smallest to largest and using the >= operator.

note

The default shaking sounds pre-configured in the editor has no shaking sound for a hand size of 1. A die rolled in the hand has no sound, hands are soft.

More than one sound

If more than one collision or ambient sound is provided for the dice set, each time a die from that set is spawned, one of the sounds is chosen at random for that die. If you roll a full hand, each die will select its sound independently. That will be the collision sound or ambient sound for the life of the die.