Background
This panel allows you to add background images to the dice using the diffuse map option. It also allows you to add texture maps that control shader options on a per-pixel level. Each shader has a different set of background maps. These maps correspond to the display options of the shader
Upload the image that you want to use as the background, and optionally upload images you want to use as the other map types. Diffuse maps should be full color. All others should be grayscale images representing the value you want that display option to have at that pixel of the background image. For example, the Bump map uses black for low parts and white for raised parts.
Background templates
Below is a collection of templates to use when creating your backgrounds and bump maps. In the templates the thin black lines represent the borders of the polygons of the 3D modes. The light gray numbers are provided for reference only, to show which face is which and which direction the number will point. Don't include the numbers in your background.