Binding type. For example: "umap", "u_numberMap", etc
URI to texture(s) used by die types
Optional
encodingThe texture encoding, 'sRGB' or 'linear'. If left blank the render will assume diffuse maps are in sRGB and all others are in linear
Generated using TypeDoc
Config texture parameter with shader binding info. Can be single texture or per-dice-type. Note: only one of "src" or "dice" keys should be present.