Enumeration Members
DieIdle
DieIdle: "die.idle"
DieCollide
DieCollide: "die.collide"
DieValue
DieValue: "die.value"
DieRollHigh
DieRollHigh: "die.high"
DieRollLow
DieRollLow: "die.low"
RollLoading
RollLoading: "roll.loading"
RollLoaded
RollLoaded: "roll.loaded"
Other animation and sound states, that by definition can't be emmited