Enumeration ParticleSystemStates

Other animation and sound states, that by definition can't be emmited

Enumeration Members

DieIdle: "die.idle"
Always: "always"
DieCollide: "die.collide"
DieValue: "die.value"
DieRollHigh: "die.high"
DieRollLow: "die.low"
RollLoading: "roll.loading"
RollLoaded: "roll.loaded"

Generated using TypeDoc